Although my tiny group deals mostly in 1\72 plastic figures, we do have a few collections in 25 or 28mm metal. The French and Indian War is one such collection.
The game below is the result of a seven year effort of painting, organizing and then finally planning a game using the Rebels and Patriots ruleset by Osprey.
Some of the figures were painted 20 years ago or more but sat in a box in my friends house or mine. We had a break in our relationship for a number of years and unbeknown to the other had developed an interest in the period. When we got back together about 7 years ago we began to discuss what we might do with our small metal collection of figures we had produced in the years we were not in contact.
In any event, we finally had enough to do a game. It was truly a treat to finally get these figures on a table and simply enjoy the spectacle of finally painted miniatures in a historical setting.
The inspiration for the game from a scenario I got off the Rebels and Patriots FaceBook page. It was titled Braddock and the author is Gerry Upton. The scenario is obviously based on the ambush the Braddock's column suffered at the hands of the French and their Indian allies.
Mr. Upton did a fine job with the scenario. I especially liked how he assembled the unit profiles.
I modified the scenario to reflect our collection, but also to reflect how I might do the scenario solo, because I didn't find Mr. Upton's mechanisms practical for a solo game. I came up with my own that involved a random placement for the ambushers except for the company of the Franches de la Marine who would block the ford.
Except for one unit in the second column all other units on the British side were made up of Provincials.
They included three units of the "Jersey Blues", one of which were Grenadiers.
Of the four skirmish units, two were rated as Rangers and the other two as Militia (all small 6 fig units).
The second column consisted of a British Foot unit and another unit of Rangers (Gorehams)
The initial French force consisted of the company of Franches de la Marine, two small units of Cour de Bois, three native (Huron, Fox, Sauk and Algonquin). French reinforcements would be three more units of Algonquins with two never arriving in time.
I came up with an initial "free turn" that involved both sides at the moment the ambush was sprung.
As I comment on the pictures, I'll say more as the action developed.
The figures used in the game included Dixon, Irregular, Warlord, quite a few RAFM from their Flint and Feather line as well as some Minifigs and one lonely Garrison figure.
|One of the Ranger units in frontier "uniform." This unit did very well, exposing an Algonquin ambusher and getting the better of them. It would be the only Provincial unit to survive.|
|One of the militia units. I believe they got one shot off before heading out!|
|This unit is painted as a Connecticut ranging company but rated as Select Militia for the game. They become disordered early in the ambush and routed early as well.|
|The Jersey Blues turn to face their ambushers. The unit would perform well but in the end be shot to pieces. The Indians facing them are Sauk and Fox.|
|The Grenadiers also turn to face the major threat emerging on their left flank. They are covered on their right by an elite Ranger unit.|
|The vast majority of the ambushers appeared on the Provincial left flanks. At this point in the game things are relatively stable but that would soon change.|
|The Huron's close with the Jersey Blues Ranger company. They would succeed and then outflank the Jersey Blues line unit who were dealing with the Sauk and Fox.|
|Uh oh-there is a unit of Cour de Bois now supporting the Huron as the Provincial head the column is destroyed.|
|A French victory! The paining depicts Montcalm and his regulars celebrating their victory at Fort Carillon.|