Thursday, September 13, 2018

Hicks Pasha Disaster Preview

My plan is to play out the destruction of the Hicks disaster in the Sudan on September 30. The pictures below are roughly the initial set-up for the hapless Egyptians.

The savage attack by forty thousand screaming dervishes had smashed into the Egyptian column in the forest of Shaykan, Kordofan Province, in the western Sudan, that morning, 5 November 1883. Hicks’s force had been moving tactically in three ragged squares, one up and two back. The leading square had buckled instantly under the onslaught. The riflemen in the flanking squares were so exhausted and racked with thirst that they could hardly focus. They had wheeled and fired blindly into the mêlée, killing their own comrades as well as the enemy.

Asher, Michael. Khartoum: The Ultimate Imperial Adventure (Kindle Locations 125-129). Penguin Books Ltd. Kindle Edition.

Form square!

Egyptian Infantry (Waterloo Figs)

Krupp cannon and crew (Strelets)

Egyptian Lancers from Spencer Smith

Newline Egyptian Infantry 
Waterloo figs painted as Sudanese


Hat Egyptian Camel Corps

Big old smoothbore cannon (unknown) and Strelets crew.

Strelets Bashi Bazouks

Waterloo Charles Gordon being used as Hicks. Officers are Hat

Ral Partha Cuirassiers (found on eBay)

Front view of square

Rear view of square

Enhanced picture of the Egyptian Camel Corps.

Hicks and his officers prepare to meet their doom



Sunday, September 9, 2018

Telamon 225 BC DBA_BR_Mod

This is the fourth game in the series in which I am adapting a Command and Colors Ancients  (CCA)scenario to play with my modifications to DBA 1.0.

The game was played on a 36" by 36" table. Converting the CCA game pieces to match elements in my DBA system was not exact but fairly close.

Here is the historical summary from the CCA scenario author (Joe Bisio):

Historical Background:

“When the Celts reached the vicinity of Telamon in Etruria, their foragers encountered Atilius’ advanced guard and were captured…This news astonished Atilius but also raised his hopes, because he believed he had trapped the Gauls between the two Roman armies while they were on the march…By a fortunate chance he had noticed some high ground which dominated the road the Celts had to pass, and so taking the cavalry with him galloped forward, as he was anxious to occupy the crest of the hill before the Celts came up….”

“…The Celts at first knew nothing of Atilius’ arrival (from Sardinia), and supposed that Paullus’ cavalry must have outflanked them during the night and were occupying positions ahead of their line of march. They therefore immediately sent out their cavalry and light armed troops to oppose the move to occupy the hill. But they soon learned of Atilius’ presence from a prisoner who was brought in. At this they hastily deployed their infantry so that the army faced in both directions, to the front and the rear….”

“…Meanwhile Paullus had received news that Atilius’ legions had landed at Pisae, but had never supposed they were so near him. However when he saw fighting in progress round the hill it was clear that the other Roman army was close at hand. He at once sent forward his cavalry to support Atilius’ attempt to capture the heights; then he drew up his infantry in their usual order and advanced against the enemy who barred his way. The Celts had posted the Alpine tribe of the Gaesatae to face their rear, the direction from which they expected Paullus to attack,…on their front, to meet the attack of Atilius’ legions, they had stationed the Taurisci and the Boii who came from the northern bank of the Po. Their waggons and chariots had been placed at the end of either wing, and the spoils they had captured had been collected and placed under guard on one of the neighbouring hills, This Celtic order of battle which faced both ways was not only awe-inspiring to see but was also well suited to the needs of the situation….”

“….At first the conflict was confined to the fighting round the hill, and because of the great numbers of cavalry which were locked in battle the rest of the three armies stood by and watched the contest. In this encounter Gauis Atilius lost his life, fighting with desperate courage in the thick of the action, and his head was brought to the Celtic King. But the Roman cavalry fought on stubbornly, and at length overcame their opponents and took possession of the heights. By this time the infantry were almost in contact, and the battlefield provided a strange and marvelous spectacle…”

“…In the first place, as the battle was fought between three armies, it is clear that the appearance and the movements of the forces must have been strange and unusual in the extreme. Secondly a spectator must have asked himself-as we do to this day-whether the Celts were in the more dangerous position with the enemy advancing upon them from both sides, or in the more favourable one, because they could fight both armies and had their rear protected from each, and above all because they were completely cut off from retreat or from any possibility of escape if they were defeated; for this is the peculiarity of adopting an order of battle which faces both ways.”

“For their part the Romans felt encouraged at having trapped the enemy between their two armies, but at the same time dismayed by the splendid array of the Celtic host and the ear-splitting din which was created. There were countless horns and trumpets being blown simultaneously in their ranks, and as the whole army was shouting their war cries, there arose such a babel of sound that it seemed to come not only from the trumpets and the soldiers but from the whole surrounding countryside at once. Besides this aspect and the movements of the naked warriors in the front ranks made a terrifying spectacle. They were all men of splendid physique and in the prime of life, and those in the leading companies were richly adorned with gold necklaces and bracelets. The mere sight of them was enough to arouse fear among the Romans, but at the same time the prospect of gaining so much plunder made them twice as eager to fight.”

“However, when the Roman javelin-throwers, following the regular tactics of Roman warfare, advanced in front of the legions and began to hurl their weapons thick and fast, the cloaks and trousers of the Celts in the rear ranks gave some effective protection, but for the naked warriors in front the situation was very different. They had not foreseen this tactic and found themselves in a difficult and helpless situation. The shield used by the Gauls does not cover the whole body, so the tall stature of these naked troops made the missiles all the more likely to find their mark. After a while, when they found themselves unable to drive off the javelin throwers who were out of reach and continued to pour in their volleys, their nerve broke under the unbearable ordeal. Some of the men rushed forward in blind fury and threw their lives away as they tried to close with the enemy, while others gave ground and fell back step by step into the ranks of their comrades, where they created confusion since they were evidently backing away from the enemy.

In this way the martial ardour of the Gaesatae was broken by an attack of the javelin. However, when the javelin throwers stepped back into the ranks of the infantry and the whole Roman line advanced upon the enemy, the Insubres, the Boii, and the Taurisci met the charge head-on and held their ground in fierce hand to hand fighting. Although the tribesmen were almost cut to pieces, yet they stood firm and proved that they were equal to their enemies in courage, and inferior only in their weapons, in which the Romans had the advantage, both individually and collectively. The Roman shields, I should explain , were far better designed for defence, and so were their swords for attack, since the Gallic sword can only be used for cutting and not for thrusting. The end came when the Celts were attacked by the Roman cavalry who delivered a furious charge from the high ground on the flank; the Celtic cavalry turned and fled, and their infantry were cut down where they stood.”

“Some 40,000 Celts were killed and at least 10,000 taken prisoner, among them their King, Concolitanus. The other King, Aneroestes, fled from the battle with a few followers, and found a refuge where he and his whole retinue took their own lives. The spoils and trophies of the Celts were collected by the surviving consul, Lucius Aemilius Pallus, who sent them to Rome…”

(From Book II of Polybius’ Rise of the Roman Empire written in the 2nd century BC)

Below is the CCA map and deployment.



















 My order of battle.

Gauls

Elements under King Aneroestes
2 Cv (avg)
2 HCh (avg)
4 Bd including King Aneroestes (sup)
3 Wb (avg)
1 Ax (avg)
1 Ps
 12 elements

Elements under King Concolitanus
1 Cv (avg)
3Cv (vet) Including King Concolitanus)
1 Hch (avg)
3 Bd (sup)
3 Wb (avg)
1 Ps
11 elements

Romans

Atilius (facing Aneroestes)
3 Cv (including Atilius) (sup)
4 Bds (vet)
2 Sp (vet)
2 Ps
9 elements

Paullus (facing Concolitanus)
1 Cv (avg)
3 Bd (including Paullus) (avg)
2 Sp (sup)
1 Ax (Extraordinarii) (sup)
2 Ps
7 elements

Legatus (facing Concolitanus)
2 Cv (avg)
3 Bd (including Legatus) (avg)
1 Ax (Extraordinarii) (sup)
2 Ps
6 elements

Gauls win if they can destroy 10 Roman elements, 5 of which have to come from Atilius’s command. The Gauls lose when they lose 9 elements

Some of the modifications to the basic DBA system was giving the Gauls a number of Bd's. I believe that in general the Celts would have had a core of well armed warriors and in this situation (being trapped) they would have had plenty of incentive to fight fanatically. Bds reflect the better armed as well as a degree of fanaticism. 

My morale system reflects staying power in a basic way. Superior elements are allowed 4 recoils and then are destroyed. Average elements are allowed 3 recoils and poor elements only 2. The recoils need not be consecutive and some of the small dice you will see below represent how many recoils have been accumulated.

Another innovation is the use of Ps. An element of Ps can be attached as a sub-unit of another infantry element but not another Ps (at least not in this game). The supported element receives a plus one to their CF. If the element is destroyed then so are the Ps but the Ps do not count toward core units destroyed.

In this game two elements of Wb could be stacked to give the Wb a plus one to it's CF if the Wb initiates combat.

The bottom line in all that is to try and make the game a bit more interesting in a historical simulation rather than in a competitive style game that DBA was designed for.

We played the game in about two hours. Given the fact the Gauls were hemmed in by three Roman armies they didn't have much of a chance. In tinkering with the play balance we managed to get a 9-4 game result with the Romans destroying 9 elements while losing 4. 

My friend JZ played the Gauls and he said they had a shot and that a 40% chance of a win was possible. We were both satisfied with play balance.


Aerial view. The Gauls have the high ground in the middle of the board and are hemmed in on three sides by the Romans. The white markers are the commander's names. Each commander was allocated 1\2 die roll plus one for the number of pips allowed in a bound. This meant the maximum number of pips per command was 4 but never less then 2.

Another aerial view but this time from the other side. The Roman army on the bottom of the picture was the weak link for the Romans. The Roman cavalry on the right side of the table was the Roman advantage since it negated the Gaul up hill advantage. The Romans on the top part of the picture would have to slug it out going up hill. The Gaul chariots on the left side of the picture were another Gaul disadvantage and one that would prove disastrous. 

Romans preparing to assault the ridge line. Many of the Gaul elements here are Bds and a frontal assault would take some time.
The Gauls on this side of the ridge would leave the ridge and attempt a break out here. The Romans would achieve the victory condition before the Gaul assault could bear fruit but another turn or two this Roman command would have died to a man.
This Roman army suffered the most as the Gauls easily outflanked the Roman line and began to roll it up.
The Romans had an advantage here with their cavalry and after an initial rebuff their numbers began to make a difference. 
The Romans are about to get out flanked. The Gauls had to destroy at least 5 elements from this Roman army to win. It's the only place where they had a significant advantage. 
The Gaul cavalry on the Roman left fought bravely but were outflanked and began to give way.
The Gauls here begin to roll up the Roman line.
A rare example of Roman horse besting their opponents.
The Gaul chariots (not pictured) charged and were destroyed thus leaving the Gaul flank open. The Romans were on their way to a double envelopment.
Looks bad for this Roman army. The two elements with the small dice by them have already acquired a recoil and are about to get outflanked to boot! 
The collapse of the Gaul right.
The collapse of the weaker Roman army. The game was called when the Gauls lost 9 elements. They had to destroy 10 Roman elements before losing 9. Tough victory conditions but a good time since sometimes the best games have an air of desperation to them.
Nothing to do with the game-just some of my Newline Celts and Celtic hut.
Two of these were in the game. Chariots by Hat.


Thursday, July 19, 2018

Faesule 225 BC

I've continued to adapt scenarios from the Command and Colors Ancients website to my version of DBA that I call DBA 1.0_BR (in 1\72nd scale). The original scenario was authored by a chap named Joe Bisio so I want to give credit where credit is do. I hope Mr. Bisio will forgive the liberties I took with his fine work.

For of those you unfamiliar with the Command and Colors Ancients maps\scenarios here is Mr. Bisio's rendering of the map and troop types as per CCA.

More pics below




What I do is take the author's map and order of battle and convert to a DBA type board (in this case 36" by 36") and convert the CCA troop labels to DBA terms.

CCA Historical Background by Mr. Bisio:

“The Celts, then, descended on Etruria and overran the whole region, plundering the country as they chose, and as they met no opposition, they advanced on Rome itself.

When they had arrived at Clusium, a city only three days march from Rome, news reached them that the army which the Romans had posted in Etruria was coming up in their rear and was close upon them, whereupon they turned back to meet it, full of ardour to engage the enemy. At sunset the two armies were almost in contact, and they encamped for the night with only a short distance separating them. When it was dark the Celts lit their camp-fires. They left their cavalry with orders that they should wait for daybreak, and then as soon as they became visible to the enemy they were to follow the route which the infantry had already taken. In the meanwhile the Celts with drew their main body under cover of darkness towards a town named Faesulae and took up positions. Their plan was to wait for the cavalry, and at the same time disconcert any attack by the enemy by confronting them with an unforeseen situation. When the Romans sighted the cavalry at daybreak and saw them unsupported, they concluded that the Celts had fled, and so pursued the cavalry along the line of the enemy’s supposed retreat. Then, as they approached, the main body of the Celts sprang forward from their positions and charged them. A fierce battle followed, which was stubbornly contested on both sides, but in the end the courage and superior numbers of the Celts prevailed. The Romans lost 6,000 men, and the rest took to flight, most of these retreating to a hill which offered them a naturally strong position. The Celts at first tried to take the hill by assault, but were exhausted from their march of the previous night and by the suffering and hardship caused by the fighting, and so they made haste to rest and refresh themselves. But they left a detachment of cavalry to guard the hill, and determined to attack the fugitives next day unless they offered to surrender.”

Meanwhile the…consul Lucius Ameilius Paullus, who was in command of the second Roman army near the Adriatic, had been informed that the Celts had invaded Etruria…He hurried southward to help, and fortunately reached the battlefield at the critical moment..

He encamped near the enemy, and the Romans on the hill, as soon as they saw his camp-fires, understood what had happened….The commanders of the Gauls, who had also seen the camp-fires, concluded that the enemy had arrived and held a council of war. At this King Aneroestes argued that since they had by now captured so much booty…that they should not battle again and thus put all their gains to risk, but should return home in safety….The council decided in the circumstances to follow Aneroestes’ advice. They agreed on this during the night, broke camp before daybreak and marched through Etruria along the coast. Paullus then rescued the surviving remnant of the Roman army from the hill and united it with his own force. He decided that this was not the moment to risk a , pitched battle, but chose to follow the enemy’s rear and watch for a favorable place or moment to harass him, or recover some of the plunder….

(From Book II of Polybius’ Rise of the Roman Empire written in the 2nd century BC)
(Paullus, of course, shortly thereafter, with the help of his consular colleague returning from Sardinia, managed to corner this Gallic Army up the coast of Etruria at Telamon and destroy it. See the Telamon 225BC scenario, for an extensive excerpt from Polybius that covers these events)

Here is my Order of Battle


Gauls

Gaul Right Flank (8 elements, full pip die roll for movement)
1 Cv
3 Bd inc a command element
3 Wb
1 Ax 
2 Ps

Gaul Center (9 elements, full pip die roll for movement)
5 Cv inc a command element (King Aneroestes)
2 Bd
2 Wb

Gaul Left Flank (5 elements, 1\2 pip die roll for movement)
3 Wb
1 Ax
2 Ps
1 HChar

Romans

Roman Right Flank (4 elements, 1\2 pip die roll for movement)
1 Cv
1 Bd
2 Ax
2 Ps

Roman Center (11 elements, full die roll pip +1 for movement) 
7 Bd inc 1 command element Proconsul Aemilius Paullus
2 Sp

Roman Left Flank (3) Pip = 1\2 pip die roll
1 Cv 
1 Bd
2 Ax

2 Ps

Rules and Stuff.

Anyone familiar with DBA will recognize that my lists do not correspond with DBA. For example there were 22 elements of Gauls and 17 elements of Romans in this game-almost twice as many as in a DBA basic match type game. You will also notice that Ps elements are not included in the totals above. This is because I ordinarily make Ps a sub-unit of another element. Their usefulness is reflected in that they give a +1 to both CF to the unit they are attached to.

You will also notice that the Gaul elements consist of Bd, Wb and Ax. In my view Celtic armies could easily have elements rated as all three types with the Bd's (and Cv) representing the wealthier heavily armored nobles and retainers, the Wb as the rank and file while the Ax would be the less well armed and armored. 

This is the second game we've went with my list for Gauls and it's worked well both times. As my friend said, "the Celts were not wimps" and I agree.

As for the Romans I rated their Ax as superior in morale (Extraordinarii). If memory serves me I stole that from Field of Glory.

Command elements function as the elements they are classified as.

Morale???

In this game I sought to experiment with a basic morale system so that an endless series of recoils would not occur. We still use the basic rules based on the ratios and the morale only comes into play when the ratios do not apply..I got the original idea from a DBA fan site that is no longer in operation. For those of you interested in such things here it is.

Element Morale 

                        1stRecoil         2ndRecoil        3rdRecoil
Superior         NE                   NE                   Eliminate
Average          NE                   -1 to CF          Eliminate
Poor                -1 to CF           -2 to CF          Eliminate

1.    NE=no effect
2.    CF-both combat factors
3.    Recoils need not be consecutive.
4.    Morale ratings assigned as per scenario and relative to all element types.

How the game played--the captions tell the story.

The Roman left flank. The hill was key in the historical account preventing an even larger Roman disaster.

The Romans thought they were pursuing a Gaul rear guard of cavalry and were stacked up in the middle. Hint: Gaul Cv rated as superior area match for Roman Bd.

The Roman right flank was a mirror of the left minus the protective hill.




The Gaul center prior to the festivities. The Druids are doing their best to stir up the Gauls to might deeds of valor!

The Gaul right flank. The facilitate the surprise attack I masked the Gaul flanks with terrain features. The Gauls received one free move to start and had a 50% chance of moving first in the next bound. They did!

Nice shot of the Gaul center. The King's Cv element is backing 4 elements of Cv that would crash into the unsuspecting Roman line. The Cv is backed by a powerful group of Bd's and Wb's. The Druids have withdrawn to continue their annoying chanting.

The Gaul left flank just before their free move over up and over the terrain. 

The Roman left. Ax supported by Ps. One element of Bd on the right. The Romans would back up the hill asap and the Gauls elected to not test them and instead concentrated on a do or die effort in the center. To win the Gauls has to destroy 8 elements, 6 of which had to be Bds or Sp without losing 10 elements of their own.

The Gaul cavalry charge in the center. 2\3 of the Roman first line would fall victim to it!

The Roman right stares across the filed at the cautious Gaul left. Some elements of the Roman right would factor into the eventual Roman victory.

I just like this picture better. The Ps in front of the Ax are sub-units. They evade for free so sometimes they are on front for looks and sometimes in back.

The Roman front line is collapsing. The Roman third line of Triarii is reinforcing the Roman second line to prevent a disaster should the Gaul Cv break through.

The Roman left is not going anywhere and neither is the Gaul right.

The Roman right splits to assist the Roman center.

The Roman first line has dissolved but the second has recoiled the Gaul Cv. Whew! (One element of Gaul Cv has been eliminated in a 2-1. it's placed has been filled by the King's Cv. Although necessary it would prove fatal to the Gauls.)

Safest place to be-Roman left and Gaul right in a staring contest.


The Gaul King's CV and another have been eliminated in 2-1 ratios. The "Sudden Death" rule was applied. On a roll of 1-2 the Gauls would withdraw to mourn their brave king. On a roll of 3-4 they would not be affected and the other lesser king would assume command. On a roll of 5-6 they would become enraged at the loss of their king and fight with +1 for the rest of the game. The Gaul player rolled a "2" and the Gauls withdraw after giving the Romans a good scare! The small dice represent a tracking system for the recoils.

The Roman right provided valuable assistance to the Roman center.

One of my goals is to be able to replay the scenarios. I try to have a few variables such as a rule that provides for a level of degree as to how effective the surprise was. Dicing for the effect of the death of the Gaul king was another.

Another goal is try and have enough time to play the scenario twice and switch sides. Doing that has a number of advantages when it comes to determining how re-playable the scenario is. If you get the same old outcome every time you play it can become a bit predictable and boring. Fog of War stuff can change that as can a commander who has a different plan.

And so it was in our second game (two games in 3 hours!).

The Gauls lost in sudden death in the first game (Fog of War rule) but in the second game won by a ration of 8-1. The Roman commander attributed the loss to Fog of War (bad dicing). He has been transferred to MooseButt, Germania for the loss ;-)

Whatever the case I'm trying to do a scenario that has more to do with a simulation than a competitive match. At present I'm trying to figure out how to do Telemon and that will complete a three game series.

My Roman infantry were all from Zvezda

Classic Airfix:  A good part of the Gaul army consisted of these fine figures most painted 20 years ago or so.