Sunday, November 4, 2018

My DBA Trebbia


Doing an ancient battle that featured an ambush is no easy task if you want the ambushed to have a fighting chance of victory.

Historically, Hannibal pulled off an ambush of a Roman army near the River Trebbia in 218 BC. The Battle of Trebia was a resounding defeat for the Romans with only 10,000 of their 40,000 men surviving to fight another day.

Hannibal managed to coax the Romans into crossing the icy Trebbia to make a frontal assault on his deployed Carthaginian army. At the same time Hannibal managed to get his brother Mago concealed behind the Roman juggernaut and attack them from the rear just at the right moment.

The Roman's fell into a carefully planned trap.

To try and reproduce the battle with my version of DBA I used the map below from Command and Colors Ancients (CCA).

I convert the board game counters into the corresponding elements in DBA and come up with an Order of Battle. I match the deployment on the elements to the map and set out victory conditions that give, in this case, the ambushed Romans a fighting chance.

The Order of Battle is given below the map I copied from the CCA website (lots of free scenarios for ancients there).

I took pictures of the game but they are not in order and since the game was a month ago I've lost the blow by blow which ended up in a Roman defeat. They did have a chance.

I will try to caption the pictures for the interested reader.




Carthaginians
2 Cv
2Lh
4 Sp
2 Ax
2 El
3 Ps

Ambush force
1 Cv
2 Wb

Romans
3 Bds
1 Sp
4 Ax
2 Wb
2 Cv
3 Ps

I tried to capture the entire battle line except for the ambush force. The Carthaginians are on the left side of the picture. The double ranked spearmen are in phalanx and represent Hannibal's Libyans. There is Iberian cavalry on the Carthaginian right and Numidian's on the left with each flank having an elephant to terrorize the Romans. The Romans are on the right of the pictures and have just crossed the river. The velites are out front challenging the Balearic slingers and other light infantry. Triarii are supporting the hastatus and princeps and Roman\Italian cavalry are on each flank.
This picture flips everything around for a better look. Roman cavalry on the left of the picture have turned to face the emerging ambush force while the Numidian's are pressing the attack from the other direction! Adjacent to the Roman cavalry is an element of friendly Gauls who are at the moment wishing they were on the other side!
View from the Carthaginian side of the field. The Carthaginian phalanx is holding back while the flanks try to close and the ambush develops. Celt cavalry and a couple Wb elements are engaging the Romans causing some elements to try and turn to meet the threat. The Triarii who were in reserve suddenly find themselves in the thick of it with the Celts from the ambush.
The Roman right is collapsing between the Numidian's and the ambush force. The small white dice represent recoils. In my DBA version elements are allowed "X" number of recoils before they are destroyed. This is determined by their morale status. The other recoil rules as per DBA 2.2 still apply and my rule simply prevents gridlock.
The Carthaginian right. The cavalry element on the flank of the elephant is Iberian and has just destroyed a Roman element
This picture gives a good idea of what the ambush force is accomplishing. Celts have pinned down the Triarii long enough as the other Celt elements help collapse the Roman right. It is hard to fight in two directions at the same time. Oh, that wily Hannibal.
Libyan and Iberian infantry close in on the Roman center. The encirclement is developing-note the Numidian cavalry coming in on the Roman flank.
The Roman left held out pretty well keeping the Carthaginians at bay but in the end it was to no avail.
Iberians, Celts, an elephant and Numidian's all victorious on the Roman right and reorganizing for the final kill.
The Roman center being picked apart from the front and flank.
The Roman left still holding out but it doesn't look good.
Even the Triarii have been flanked!
The Roman center again. It won't be long now.
Boom! The end.
The game was a great time. It won't be easy to take on Hannibal the Great. More to come in my Second Punic War series.


Thursday, September 13, 2018

Hicks Pasha Disaster Preview

My plan is to play out the destruction of the Hicks disaster in the Sudan on September 30. The pictures below are roughly the initial set-up for the hapless Egyptians.

The savage attack by forty thousand screaming dervishes had smashed into the Egyptian column in the forest of Shaykan, Kordofan Province, in the western Sudan, that morning, 5 November 1883. Hicks’s force had been moving tactically in three ragged squares, one up and two back. The leading square had buckled instantly under the onslaught. The riflemen in the flanking squares were so exhausted and racked with thirst that they could hardly focus. They had wheeled and fired blindly into the mêlée, killing their own comrades as well as the enemy.

Asher, Michael. Khartoum: The Ultimate Imperial Adventure (Kindle Locations 125-129). Penguin Books Ltd. Kindle Edition.

Form square!

Egyptian Infantry (Waterloo Figs)

Krupp cannon and crew (Strelets)

Egyptian Lancers from Spencer Smith

Newline Egyptian Infantry 
Waterloo figs painted as Sudanese


Hat Egyptian Camel Corps

Big old smoothbore cannon (unknown) and Strelets crew.

Strelets Bashi Bazouks

Waterloo Charles Gordon being used as Hicks. Officers are Hat

Ral Partha Cuirassiers (found on eBay)

Front view of square

Rear view of square

Enhanced picture of the Egyptian Camel Corps.

Hicks and his officers prepare to meet their doom



Sunday, September 9, 2018

Telamon 225 BC DBA_BR_Mod

This is the fourth game in the series in which I am adapting a Command and Colors Ancients  (CCA)scenario to play with my modifications to DBA 1.0.

The game was played on a 36" by 36" table. Converting the CCA game pieces to match elements in my DBA system was not exact but fairly close.

Here is the historical summary from the CCA scenario author (Joe Bisio):

Historical Background:

“When the Celts reached the vicinity of Telamon in Etruria, their foragers encountered Atilius’ advanced guard and were captured…This news astonished Atilius but also raised his hopes, because he believed he had trapped the Gauls between the two Roman armies while they were on the march…By a fortunate chance he had noticed some high ground which dominated the road the Celts had to pass, and so taking the cavalry with him galloped forward, as he was anxious to occupy the crest of the hill before the Celts came up….”

“…The Celts at first knew nothing of Atilius’ arrival (from Sardinia), and supposed that Paullus’ cavalry must have outflanked them during the night and were occupying positions ahead of their line of march. They therefore immediately sent out their cavalry and light armed troops to oppose the move to occupy the hill. But they soon learned of Atilius’ presence from a prisoner who was brought in. At this they hastily deployed their infantry so that the army faced in both directions, to the front and the rear….”

“…Meanwhile Paullus had received news that Atilius’ legions had landed at Pisae, but had never supposed they were so near him. However when he saw fighting in progress round the hill it was clear that the other Roman army was close at hand. He at once sent forward his cavalry to support Atilius’ attempt to capture the heights; then he drew up his infantry in their usual order and advanced against the enemy who barred his way. The Celts had posted the Alpine tribe of the Gaesatae to face their rear, the direction from which they expected Paullus to attack,…on their front, to meet the attack of Atilius’ legions, they had stationed the Taurisci and the Boii who came from the northern bank of the Po. Their waggons and chariots had been placed at the end of either wing, and the spoils they had captured had been collected and placed under guard on one of the neighbouring hills, This Celtic order of battle which faced both ways was not only awe-inspiring to see but was also well suited to the needs of the situation….”

“….At first the conflict was confined to the fighting round the hill, and because of the great numbers of cavalry which were locked in battle the rest of the three armies stood by and watched the contest. In this encounter Gauis Atilius lost his life, fighting with desperate courage in the thick of the action, and his head was brought to the Celtic King. But the Roman cavalry fought on stubbornly, and at length overcame their opponents and took possession of the heights. By this time the infantry were almost in contact, and the battlefield provided a strange and marvelous spectacle…”

“…In the first place, as the battle was fought between three armies, it is clear that the appearance and the movements of the forces must have been strange and unusual in the extreme. Secondly a spectator must have asked himself-as we do to this day-whether the Celts were in the more dangerous position with the enemy advancing upon them from both sides, or in the more favourable one, because they could fight both armies and had their rear protected from each, and above all because they were completely cut off from retreat or from any possibility of escape if they were defeated; for this is the peculiarity of adopting an order of battle which faces both ways.”

“For their part the Romans felt encouraged at having trapped the enemy between their two armies, but at the same time dismayed by the splendid array of the Celtic host and the ear-splitting din which was created. There were countless horns and trumpets being blown simultaneously in their ranks, and as the whole army was shouting their war cries, there arose such a babel of sound that it seemed to come not only from the trumpets and the soldiers but from the whole surrounding countryside at once. Besides this aspect and the movements of the naked warriors in the front ranks made a terrifying spectacle. They were all men of splendid physique and in the prime of life, and those in the leading companies were richly adorned with gold necklaces and bracelets. The mere sight of them was enough to arouse fear among the Romans, but at the same time the prospect of gaining so much plunder made them twice as eager to fight.”

“However, when the Roman javelin-throwers, following the regular tactics of Roman warfare, advanced in front of the legions and began to hurl their weapons thick and fast, the cloaks and trousers of the Celts in the rear ranks gave some effective protection, but for the naked warriors in front the situation was very different. They had not foreseen this tactic and found themselves in a difficult and helpless situation. The shield used by the Gauls does not cover the whole body, so the tall stature of these naked troops made the missiles all the more likely to find their mark. After a while, when they found themselves unable to drive off the javelin throwers who were out of reach and continued to pour in their volleys, their nerve broke under the unbearable ordeal. Some of the men rushed forward in blind fury and threw their lives away as they tried to close with the enemy, while others gave ground and fell back step by step into the ranks of their comrades, where they created confusion since they were evidently backing away from the enemy.

In this way the martial ardour of the Gaesatae was broken by an attack of the javelin. However, when the javelin throwers stepped back into the ranks of the infantry and the whole Roman line advanced upon the enemy, the Insubres, the Boii, and the Taurisci met the charge head-on and held their ground in fierce hand to hand fighting. Although the tribesmen were almost cut to pieces, yet they stood firm and proved that they were equal to their enemies in courage, and inferior only in their weapons, in which the Romans had the advantage, both individually and collectively. The Roman shields, I should explain , were far better designed for defence, and so were their swords for attack, since the Gallic sword can only be used for cutting and not for thrusting. The end came when the Celts were attacked by the Roman cavalry who delivered a furious charge from the high ground on the flank; the Celtic cavalry turned and fled, and their infantry were cut down where they stood.”

“Some 40,000 Celts were killed and at least 10,000 taken prisoner, among them their King, Concolitanus. The other King, Aneroestes, fled from the battle with a few followers, and found a refuge where he and his whole retinue took their own lives. The spoils and trophies of the Celts were collected by the surviving consul, Lucius Aemilius Pallus, who sent them to Rome…”

(From Book II of Polybius’ Rise of the Roman Empire written in the 2nd century BC)

Below is the CCA map and deployment.



















 My order of battle.

Gauls

Elements under King Aneroestes
2 Cv (avg)
2 HCh (avg)
4 Bd including King Aneroestes (sup)
3 Wb (avg)
1 Ax (avg)
1 Ps
 12 elements

Elements under King Concolitanus
1 Cv (avg)
3Cv (vet) Including King Concolitanus)
1 Hch (avg)
3 Bd (sup)
3 Wb (avg)
1 Ps
11 elements

Romans

Atilius (facing Aneroestes)
3 Cv (including Atilius) (sup)
4 Bds (vet)
2 Sp (vet)
2 Ps
9 elements

Paullus (facing Concolitanus)
1 Cv (avg)
3 Bd (including Paullus) (avg)
2 Sp (sup)
1 Ax (Extraordinarii) (sup)
2 Ps
7 elements

Legatus (facing Concolitanus)
2 Cv (avg)
3 Bd (including Legatus) (avg)
1 Ax (Extraordinarii) (sup)
2 Ps
6 elements

Gauls win if they can destroy 10 Roman elements, 5 of which have to come from Atilius’s command. The Gauls lose when they lose 9 elements

Some of the modifications to the basic DBA system was giving the Gauls a number of Bd's. I believe that in general the Celts would have had a core of well armed warriors and in this situation (being trapped) they would have had plenty of incentive to fight fanatically. Bds reflect the better armed as well as a degree of fanaticism. 

My morale system reflects staying power in a basic way. Superior elements are allowed 4 recoils and then are destroyed. Average elements are allowed 3 recoils and poor elements only 2. The recoils need not be consecutive and some of the small dice you will see below represent how many recoils have been accumulated.

Another innovation is the use of Ps. An element of Ps can be attached as a sub-unit of another infantry element but not another Ps (at least not in this game). The supported element receives a plus one to their CF. If the element is destroyed then so are the Ps but the Ps do not count toward core units destroyed.

In this game two elements of Wb could be stacked to give the Wb a plus one to it's CF if the Wb initiates combat.

The bottom line in all that is to try and make the game a bit more interesting in a historical simulation rather than in a competitive style game that DBA was designed for.

We played the game in about two hours. Given the fact the Gauls were hemmed in by three Roman armies they didn't have much of a chance. In tinkering with the play balance we managed to get a 9-4 game result with the Romans destroying 9 elements while losing 4. 

My friend JZ played the Gauls and he said they had a shot and that a 40% chance of a win was possible. We were both satisfied with play balance.


Aerial view. The Gauls have the high ground in the middle of the board and are hemmed in on three sides by the Romans. The white markers are the commander's names. Each commander was allocated 1\2 die roll plus one for the number of pips allowed in a bound. This meant the maximum number of pips per command was 4 but never less then 2.

Another aerial view but this time from the other side. The Roman army on the bottom of the picture was the weak link for the Romans. The Roman cavalry on the right side of the table was the Roman advantage since it negated the Gaul up hill advantage. The Romans on the top part of the picture would have to slug it out going up hill. The Gaul chariots on the left side of the picture were another Gaul disadvantage and one that would prove disastrous. 

Romans preparing to assault the ridge line. Many of the Gaul elements here are Bds and a frontal assault would take some time.
The Gauls on this side of the ridge would leave the ridge and attempt a break out here. The Romans would achieve the victory condition before the Gaul assault could bear fruit but another turn or two this Roman command would have died to a man.
This Roman army suffered the most as the Gauls easily outflanked the Roman line and began to roll it up.
The Romans had an advantage here with their cavalry and after an initial rebuff their numbers began to make a difference. 
The Romans are about to get out flanked. The Gauls had to destroy at least 5 elements from this Roman army to win. It's the only place where they had a significant advantage. 
The Gaul cavalry on the Roman left fought bravely but were outflanked and began to give way.
The Gauls here begin to roll up the Roman line.
A rare example of Roman horse besting their opponents.
The Gaul chariots (not pictured) charged and were destroyed thus leaving the Gaul flank open. The Romans were on their way to a double envelopment.
Looks bad for this Roman army. The two elements with the small dice by them have already acquired a recoil and are about to get outflanked to boot! 
The collapse of the Gaul right.
The collapse of the weaker Roman army. The game was called when the Gauls lost 9 elements. They had to destroy 10 Roman elements before losing 9. Tough victory conditions but a good time since sometimes the best games have an air of desperation to them.
Nothing to do with the game-just some of my Newline Celts and Celtic hut.
Two of these were in the game. Chariots by Hat.