Here are some pics from a recent
Black Powder ACW game. It's my third game using the rules and I'm still getting used to the nuances but must say the game went well and I do like the rules as they reflect a Brigade\Regiment scale well in a fast moving game.
The scenario featured the equvalent of only two two brigades on a side. The white paper markers, although ugly were used to ID the units since many of my units can be used in a generic fashion. One of the features of
Black Powder is the encouragement to use the unit name when giving orders.
For example; "the 9th Ohio will rapidly advance to the fence line and deploy into line." I find that this sort of thing adds color to the game and since the scenario featured a historical OB it was right to use the historical names even if it meant to use the white papers to ID the units.
Call me picky. I don't care. Perhaps I'll find a better way.
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Union troops move in column to deploy along a road line. |
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A Confederate battle line screened by some dismounted cavalry. |
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A Union brigade awaits the Rebel charge! |
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The Union Regiment (2nd MN) tp the left of the battery received a blunder and charged into the advancing Rebel line unsupported. They over ran an infantry unit and a battery before routing themselves. It was the most remarkable fog of war feature of this particular game. |
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Confederate right flank units. The lead unit has received two casualty markers. Many of the units in the game had a stamina of 2 meaning when they took two casualties it required a break test. This unit passed, others did not break. It was an early war scenario that reflected the fragility of untried units. |
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Nice close up-that is all. |
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My Hampton's Legion battery serving as a TN battery in this game. |
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Union battery--in this game all the guns were 6pdrs. I really have to get the right models some time soon. Call me picky. |
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