Saturday, April 27, 2019

Classic Airfix Painted Over 40 Years Ago.


This post is a tribute to my friend Jim Z. All the Patriot\Rebels were painted and converted by him over 40 years ago. When I decided to do Rebels and Patriots he donated his collection. Jim and I first started doing the American War for Independence in 1975 in order to game it in the Bicentennial year 1976. It's special to do it once again and get to use the old figures.

I painted the Loyalist opposition.

Not an actual game-just some posed pics from my 4' by 4'. The Patriots\Rebels are all old classic Airfix painted (with some conversions) over 40 years ago. They have been preserved with a gloss lacquer and have held up well. The Redcoats are Irregular Miniatures. Butler's Rangers are from BandBMiniatures. Most of the Indians are Italeri but one unit is Newline.


Iroquois Confederacy warriors. Four of the Six Nations supported the King and therefore were Loyalists.

Continental artillery howitzer with a crew concerted from other Airfix sets over 40 years. 

Neat little diorama in its own right.

Colors for the 2nd New Hampshire. Note the mixture of hats. The flopping variety are from a set other than George Washington's Army set.

The whole 2nd New Hampshire in a variety of uniforms.

A little homestead. The house is a paper model and the two out buildings are 3d Printed Resin. The chickens are from the old Airfix Farm Animals set.

Paper building and the pigs are from the same Airfix set as the chickens.

The 2nd New Hampshire's flags are hadn't painted (over 40 years ago).

Hand painted flag for this Patriot militia unit.

Newline 20mm Mohawks.

Newline 20mm Mohawks

Airfix militia from a Massachusetts unit.

Mohawks and Militia face off. Who will blink first?

It's not exactly Bunker Hill. Irregular Miniatures Redcoats.

Up the hill lads! 


A Continental loses his hair (and life) to an Italeri Seneca.

Airfix Johnson's Royal Greens (Tories) for King and Country face off against a Rebel Militia unit apparently demanding Liberty.

Oh, oh, a strong battery of Patriot artillery. Crewmen are all conversions from other Airfix sets. We didn't have much to work with 40-50 years ago.

Simply impressive.

Italeri Indians representing different tribes but quite a few with the distinctive Mohawk hair style.

Danial Morgan's rifles-more conversions!

The 11th VA of the Continental Line. 

The flag is hand painted. 

Italeri Indians

Butler's Rangers from BandBMiniatures.
This set and the one below is all we had in 1976. Conversions were made from some of the Airfix Napoleonic sets.


Friday, April 19, 2019

Rebels and Patriots First Game

Image result for rebels and patriots rules



Recently, I ran a game based on the new rules, Rebels and Patriots by Michael Leck and Daniel Mersey.

The rules cover small scale warfare in North America from the time of the French and Indian War to the end of the American Civil War. Having played numerous games with The Men Who Would Be Kings I expected similarities in the gaming mechanisms used and they were.

There are enough differences however that required me to run an experimental game to make sure I got the rules right. After all, similar does not mean same.

I selected their first suggested scenario as my test. The scenario pitted two equal point value forces against each other for the control of a small ridge. In that scenario there is very little terrain and as a result it's a bit easier to get your mind around what the author's intended.

I pitted a Loyalist\Native force of 24 points against a Rebel\Patriot force of 24 points.

The Loyalist\Native force was built around Butler's Rangers (12 figs) as Light Infantry, Johnson's Royal Greens (6 figs) as Skirmishers, a small unit of Loyalist militia (6 figs), 2 war bands (12 figs each) of Mohawks and two war bands of natives (18 figs each) from the Iroquois Confederacy.

The Rebel\Patriots consisted of the 2nd New Hampshire Continentals as Light Infantry (18 figs), 4 militia units of 12 figs each and one unit (6 figs) of Skirmisher sharpshooter riflemen.

Somehow I got all the point values to add up to 24. (One of the strengths of the rules is that each category of troop type can have as many as 6 modifications to the basic modifications.)

I set up the units and told the players they could deploy them one at a time in any way they saw fit. Their goal was to take and hold the control point on the ridge in the middle of the table. I walked them through the rules to explain the differences from TMWWBK.

I took each turn slowly in an effort to get the rules right as the author's intended instead of making up house rules before we knew the basic rules.

The pictures from my iPhone are so-so and I had little time to pose shots and get a true feel for the action.

The Loyalist\Native commander decided to try a double envelopment of the ridge by using the numerous bands of natives. The Loyalist units would take the ridge and hold it. The best unit on the Loyalist side was the Butler's Rangers and they were positioned dead center.

The Rebel\Patriot commander also deployed his best unit, the 2nd New Hampshire dead center. Each flank consisted of two units of militia and his left flank held the deadly rifle skirmish unit with a range of 24".

Butler's Rangers  and the Royal Greens took the control point early on virtually uncontested. They were held there by the 2nd New Hampshire with both sides content to trade fire (for now).

The right flank native units had a difficult time passing an activation test and thus could not co-operate with the two Mohawk units advancing on the Loyalist left. The Mohawks, who did not have cover (not that it would have mattered) took immediate causalities from the rifle unit. In the rules light infantry and skirmish infantry always count "open ground" for their targets-hence the Mohawks could not hide even if they wanted to.

The Loyalist commander wanted to close with the natives because they had a significant advantage in melee.

The native units could never get it together for a combined unit attack. The militia on both flanks could and did and so shot the native units to pieces long before they could get close enough to use their tomahawks to any affect. One unit got to within 3" of a militia unit before it was routed.

In the meantime as the 2nd New Hampshire faced off against Butler's Rangers the Loyalists lost the skirmisher Johnson Royal Greens to the deadly rifles and their small unit of unenthusiastic Loyalist militia.

The 2nd New Hampshire did not attempt to close with the uphill Butler's Rangers. The Loyalist\Native force was totally destroyed except for the rangers.. The rangers would have been easily surrounded so the Loyalist commander called it a day.

The game was 24 points per side but the result was as lop-sided as it could be. The Rebel\Patriots lost only two figures to the Loyalist\Natives who lost virtually everything.

Below are some of the better pictures that I took during the action.

It's important to note that almost the entire Rebel\Patriot force was painted more than 40 years ago. The figures are all Airfix from the George Washington's Army set with many conversions. The one exception is 12 figures from the Revell\Accurate set and they were painted by me recently.

It was special to be able to use the old figures for this period.


Newline Mohawks led by an Italeri Joseph Brant.

The deadly rifles screening the Revell\Accurate militia unit. The riflemen are Airfix conversions!

Airfix Johnson's Royal Greens in the foreground, a small unit of  (Newline) militia behind them and Butler's Rangers (BandBMiniatures) just about to crest the ridge.

The 2nd New Hampshire was a Continental unit that took part in the Saratoga Campaign. They were rated as Light Infantry in the game. These are Airfix figures painted over 40 years ago and lacquered for preservation sake.

Don't Tread on Me! The native units facing them didn't get the chance to tread. (more Airfix figs)

Very intimidating! Italeri Native Americans painted to be part of the Iroquois Confederacy. Jospeh Brant managed to get 4 of the 6 tribes of the confederacy to support the British during the War for American Independence.

A better shot of the Royal Greens. They had the misfortune of facing the Patriot rifles. Some Italeri Mohawks off to the right of the picture and some militia behind.

The Mohawks never got close to the two units of militia and one rifle unit. The rifle unit was positioned to bring fire on the flank and center and did so with remarkable effect. It was an expensive point value unit however.

About 2\3 of the table that shows the face off between the Butler's Rangers and the 2nd New Hampshire. The natives on the far flank can't get it together and went in piecemeal. 

Saturday, March 23, 2019

Outpost #3_The Men Who Would Be Kings


We recently were messing around with using the point system for a The Men Who Would Be King scenario. My son Justin commanded the Imperial forces while my friends Jim and Mike commanded the Fuzzies. I was the fame master but also commanded the bonus gunboat.

Here's the list for the Imperials:

3 Irregular Infantry (fellahin), modern rifles, poor shots at 4 points each = 12 points
1 Regular Infantry, modern rifles, (Turk or Sudanese) at 6 points
1 Regular Infantry (British, RM), sharpshooters at 7 points
1 Gardner or Gatling (British RN), well drilled at 6 points.

31 points

I do not have the detailed list my friend Jim put together. The army consisted of fierce Hadendowa Beja and numerous Ansar units. The army totaled 48 points and neither side had any mounted units.

The idea was to test play balance with the points.

The game was third in a trilogy I had planned. The Fuzzies under Osman Digna won the first two against Egyptian forces and pushed on to the canal (hypothetical) where they ran into an outpost garrisoned by the above Egyptian\Anglo force. The gunboat was supposed to be insurance that the post would not be overrun. It did not count in points.

As you can see from the pictures the outpost consisted an outer defense of zereba (a type of thorny hedge hard to penetrate). That line would be held by the Egyptian companies who had orders to fall back into the second line if things got too hot.

The second line consisted of earthworks held by a company of RMLI, the Turkish company and a Gardner gun.

A small redoubt was on the edge of the water should anyone survive long enough to take final refuge there under the guns of the gunboat.

I'll make some comments in the caption sections in the pics below.



Homemade gunboat by my friend Jim.

Just thought I'd try a few black and white pics for period atmosphere.




It's a neat little model!

The defenses

Ansar on the move!

Lots of Ansar on the move with a unit of Fuzzies in support


Osman's forces used cover when they could.

The Egyptians stand ready. They were a mixed bag but as a whole did as well as could be expected. The arena certainly helped!


The RMLI and the Gardner. A Turkish unit is adjacent. 


The Turks are a bit tougher than the standard Egyptian Fellahin.



Close

Getting Closer!

You do not want these fellows to close with your line!



Egyptians are starting to back away from the Zareba.


The breakthrough! The first line is collapsing but it cost Osman quite a few casualties. 

The flanking force hits the Gardner and RMLI. The RMLI would destroy three units before dying to a man. Had anyone lived a VC or two would be in order.


The remaining Egyptians, Turks and gunboat were enough to achieve a victory but it was a near run thing as Wellington once said.