Rebels and Patriots by Osprey (Daniel Mersey) has opened a wide world of gaming that we could not accomplish prior simply because we are interested in just about everything.
Being interested in all things historical gaming is both a blessing and a curse. It's a blessing, because interest means gaming in many periods of interest. The curse is finding the time to paint and organize the armies in our chosen scale which is most often 1\72 or 25mm.
Daniel Mersey's rules (the ones we use are Rebels and Patriots, The Men Who be Kings and Lion Rampant 2) have enabled us to produce armies that number less than a 100 figures in 6-10 units.
While the official scale is for skirmish games if you don't care about that so much you can call your units whatever you want like we have in the orders of battle below.
We like it that way and the units all have historical names.
The scenario chosen for this engagement was drawn from One-Hour-Wargames by Neil Thomas. I modified it a bit.
The Americans were the aggressor. The Mexicans held a forward position with light infantry and cavalry.
The Americans contested the advanced position (a ridgeline that ran alongside a road) with light infantry, dragoons and Texas Rangers.
The Americans easily pushed the Mexicans off the ridge but the dragoons were destroyed by Mexican follow up units. That's what you get for being cocky.
Both sides brought up reserves to contest the ridge and road. The Americans has a qualitative advantage with 46 points while the Mexicans had a numerical advantage (two more units) but with 36 points.
Both sides struggled with units that simply would not do what they were told. That kind of FOW rule always makes our games interesting and hard to predict.
While the American regulars were rated aggressive (fighting 5 or 6) and were in large units (18 figs each) I could never quite get them in a decisive position to use their advantage. The Mexican reserves formed a formidable battle line and the surviving Mexican cavalry did good work on the flank I hoped to turn.
The result was a major Mexican victory because they easily retook the ridge after losing it early on. After the OB's below I will attempt to say something about the actions in the pictures.
American OB
2nd Dragoons
3rd Regulars
7th Regulars
1st Regiment of Voltigeurs (never saw historical action)
Provisional Battalion of Artillery men serving as infantry.
2nd Indiana (Volunteers)
1st Mississippi (Volunteers) (Jefferson Davis's regiment)
Bragg's Flying Artillery (a type of horse artillery as the Americans pushed their artillery forward)
Texas Rangers company of scouts
Mexican OB
3rd Line Infantry
11th Line Infantry
4th Light Infantry
Standing Battalion of Mexico City (Militia)
Pueblo Activo (Militia)
Marine Battalion
San Patricio Battalion (Irish deserters from the American army)
Tampico Coast Guard
2nd Line Cavalry
7th Line Cavalry
Tulacingo Cuirassiers (how could a person not paint this unique unit?)
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The American Voltigeurs, 2nd Dragoons and Texas Ranger Scouts approach the ridge line. |
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The Mexican 4th Light Infantry. The unit is something off an elite for the Mexicans, Sadly, it did not last long and routed after only a few turns. |
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The 7th Line Cavalry of the Mexicans. The American 2nd Dragoons charged them as soon as possible destroying them as a unit. The ridge belonged to the Americans. Huzza! |
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The 2nd Dragoons were rated aggressive and had a plus 1 to discipline. They were the best unit in the American OB. (and cockiest) |
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The charge noted above. The Americans were converted from old Airfix US Cavalry set. |
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The Texas Ranger scouts were mounted skirmishers in the game and good shots. They got off one shot before being ridden down. The figures are from the Italeri Confederate Cavalry set supplemented by a few dismounted figures from the old Airfix Confederate Infantry. |
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The 3rd Line and Marine Battalion avante! |
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The Standing Battalion of Mexico City (blue pants) and 11th Line (red pants) form up with the Marine Battalion and 3rd Line. |
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The Tulacingo Cuirassiers (converted from the Airfix French Cuirassiers) |
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The 2nd Dragoons impetously charge the Tulacingo Cuirassiers unsupported and are destroyed but take most of the cuirassiers with them. The Texas Ranger scouts finish off the cuirassiers as they refuse to move after their victory over the cocky Americans. |
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American reserves start to move up. The Provisional Battalion, Bragg's Flying Artillery (I need a limber!) The 1st Mississippi in red, the 3rd and 7th Regulars and the 2nd Indiana (barely seen), The 2nd Indiana simply would not move until it was too little too late. |