The Battle of Salem Church or 2nd Fredericksburg
Historical Situation
In the spring of 1863 the Army of the Potomac opened it’s
offensive against Richmond with a huge turning movement to unhinge Lee’s
defenses overlooking Fredericksburg. The maneuver worked and Hooker took the
Army of the Potomac across the Rappahannock River and into the tangle of woods
known as “the Wilderness”. At a point
marked on the map as Chancellorsville Hooker came to a halt and promptly lost
his nerve.
Lee responded by leaving only a covering force near
Fredericksburg and turned to face Hooker. The result was one of the most
startling victories of the war as the Army of Northern Virginia broke Hooker’s
army. But Hooker had left the VI Corps under John Sedgwick to pin the
Confederate forces. Realizing that the bulk of the Confederates had been drawn
off Sedgwick’s men carried the high ground above the town on May 3rd,
and then pressed on to join the rest of the army to the west. The Confederates
withdrew before the Union advance and, once reinforced turned at Salem Church
with the aim of destroying VI Corps. (From Black Powder. Glory Hallelujah)
Scenario Notes
The scenario was a composite drawn from a number of sources. The game scale was 22mm. or 1/72 and played out on a 8' by 4' table. Figures used were Airfix, Musket Miniatures, Italeri, Revell, IMEX and probably a smattering of other manufactureers. The rules used were an early version of On to Richmond with some modifications including organization.
On to Richmond is based on a basic six (stand) element brigade. As the game organizer I divided a historical brigade into two "wings" thus creating two halves of a "demi-brigade. For example Wofford's Brigade or McLaw's Division had an "A" component of 6 stands and a "B" component of 6 stands.
I diced for unit ratings and commander ratings to add to the Fog of War aspect.
Since this was the first ACW game I was running in about 25+ years (with the assistance of JZ) I wanted a straight forward, stand-up fight to learn the rule basics. That's exactly what I got!
Order of Battle
Confederates JimZ and MikeS
McLaws Division
(Command Figure-McLaws, MP= 5 ) JZ
Wofford’s Bde-5
regiments (6 stands x 2)
A. Regular CV 4
B. Regular CV4
Semme’s Bde-4
regiments (6 stands x2)
A. Regular CV4
B. Veteran CV6
Kershaw’s Bde-5
regiments (8 stands x2)
A. Regular CV4
B. Regular CV4
3” gun battery
Anderson’s Division
(Command Figure-Anderson (MP=5 ) MS
Wilcox’s Bde-5
regiments (6 stands x2)
A. Elite CV6
B. Green CV3
Mahone’s Bde-5
regiments (6 stands x2)
A. Regular CV3
B. Regular CV3
12# gun battery
Batteries to be attached to the bde (A or B but not in same bde) of your choice
Federals (Major
General John Sedgwick-present, MP= 2 ) BruceR
and JustinR
1st
Division General Brooks (Command figure-Brooks, MP3 ) BR
Brown’s Bde, 5
regiments (8 stands x 2)
A. Regular CV4
B. Veteran CV6
Bartlett’s Bde-4
regiments, (8 stands x 1)
A.Green CV3
Russell’s Bde-5
regiments (8 stands x 2)
A. Green CV3
B. Green CV3
1-3” gun battery
1-12# gun battery
3rd
Division General Newton (Command figure-Newton, MP= 5 ) JR
Shaler’s Bde-6
regiments (8 Stands x 2)
A. Regular CV4
B. Veteran CV6
Browne’s Bde-4
regiments (8 stands x 2)
A. Regular CV4
B. Regular CV4
Wheaton’s Bde-5 regiments
(8 stands x 2)
A. Veteran CV6
B. Regular CV4
1-3"gun battery
Batteries to be attached to the bde (A or B but not in same bde) of your choice
Because I was running the game I had not planned on taking pictures. About 1\2 of the way through I snapped 6 quick pictures with my iPhone-all from the Union side looking across at the CSA forces.
Brown's Brigade from Brook's Division facing Wilcox's Brigade of Anderson's CSA Division. One half of Mahone's Brigade is adjacent to the church facing Bartlett's Brigade which is out of sight. |
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